Eschewing genre conventions of broadly accessible player classes, Killzone Shadow Fall Intercept — maintaining the hardcore essence of the main game it’s built upon — embraces cooperative gameplay in the truest sense of the word. Combat Roles are highly specialized and highly interdependent; those who fail to collaborate will find the greatest level of difficulty.
Four Combat Roles With Extremely Varied Abilities

Killzone Shadow Fall Intercept’s cooperative philosophy is grounded in four different “Combat Roles.” The Marksman is the master of medium-to-long distance warfare. The Assault role is a close-combat terror. The Medic and Tactician fare worse in constant battle; rather, the former excels in reviving and resupplying comrades, while the latter is a master of boosting team defenses via turrets and Nano Shields.